public class TargetGroup
extends com.badlogic.gdx.scenes.scene2d.Group
构造器和说明 |
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TargetGroup(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion region) |
限定符和类型 | 方法和说明 |
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void |
addMove(com.badlogic.gdx.scenes.scene2d.Actor actor,
float time) |
act, addActor, addActorAfter, addActorAt, addActorBefore, clear, clearChildren, draw, findActor, getChildren, hasChildren, hit, isTransform, localToDescendantCoordinates, print, removeActor, setCullingArea, setTransform, swapActor, swapActor
addAction, addCaptureListener, addListener, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, getActions, getCaptureListeners, getColor, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getWidth, getX, getY, getZIndex, hasParent, isAscendantOf, isDescendantOf, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotate, scale, scale, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOriginX, setOriginY, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setVisible, setWidth, setX, setY, setZIndex, size, size, stageToLocalCoordinates, toBack, toFront, toString, translate