xworker.libgdx.scenes.scene2d.ui.Skin
事物 Skin(Skin)

- 描述者:
- MetaDescriptor3
- thing
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc). Resources are named and can be looked up by name and type. Resources can be described in JSON. Skin provides useful conversions, such as allowing access to regions in the atlas as ninepatches, sprites, drawables, etc. The get* methods return an instance of the object in the skin. The new* methods return a copy of an instance in the skin.
atlas
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constructor
选择构造函数的类型:
- default
默认的构造函数。
- skinFile
- skinFile_atals
- atlas
对应构造函数的参数列表。
- self
通过自己生成json文件。
label
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name
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skinFile
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