xworker.libgdx.scenes.scene2d.ui

Primary package containing general things.

See:
          Description

Package xworker.libgdx.scenes.scene2d.ui Description

Primary package containing general things.


Thing Summary
Image Displays a Drawable, scaled various way within the widgets bounds. The preferred size is the min size of the drawable. Only when using a TextureRegionDrawable will the actor's scale, rotation, and origin be used when drawing.
List A list (aka list box) displays textual items and highlights the currently selected item.
Skin A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc). Resources are named and can be looked up by name and type. Resources can be described in JSON. Skin provides useful conversions, such as allowing access to regions in the atlas as ninepatches, sprites, drawables, etc. The get* methods return an instance of the object in the skin. The new* methods return a copy of an instance in the skin.
Skin.BitmapFonts
Skin.BitmapFonts.BitmapFont
Skin.ButtonStyles
Skin.ButtonStyles.ButtonStyle
Skin.CheckBoxStyles
Skin.CheckBoxStyles.CheckBoxStyle
Skin.Colors
Skin.Colors.Color
Skin.LabelStyles
Skin.LabelStyles.LabelStyle
Skin.ListStyles
Skin.ListStyles.ListStyle
Skin.ScrollPaneStyles
Skin.ScrollPaneStyles.ScrollPaneStyle
Skin.SelectBoxStyles
Skin.SelectBoxStyles.SelectBoxStyle
Skin.SliderStyles
Skin.SliderStyles.SliderStyle
Skin.SplitPaneStyles
Skin.SplitPaneStyles.SplitPaneStyle
Skin.TextButtonStyles
Skin.TextButtonStyles.TextButtonStyle
Skin.TextFieldStyles
Skin.TextFieldStyles.TextFieldStyle
Skin.TintedDrawables
Skin.TintedDrawables.TintedDrawable
Skin.TintedDrawables.TintedDrawable.Color
Skin.TouchpadStyles
Skin.TouchpadStyles.TouchpadStyle
Skin.TreeStyles
Skin.TreeStyles.TreeStyle
Skin.WindowStyles
Skin.WindowStyles.WindowStyle
SplitPane A container that contains two widgets and is divided either horizontally or vertically. The user may resize the widgets. The child widgets are always sized to fill their half of the splitpane.
Table A group that sizes and positions children using table constraints. By default, Actor.getTouchable() is Touchable.childrenOnly.
Table.BlankCell
Table.NewRow Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults for all cells in the new row.
Table.Text
Touchpad An on-screen joystick. The movement area of the joystick is circular, centered on the touchpad, and its size determined by the smaller touchpad dimension.
VerticalGroup A group that lays out its children on top of each other in a single column. This can be easier than using Table when actors need to be inserted in the middle of the group.
WidgetGroup A Group that participates in layout and provides a minimum, preferred, and maximum size.