<?xml version="1.0" encoding="utf-8"?>
<Screen name="AtlasIssueTest" descriptors="xworker.libgdx.Screen" description="<p>测试TextureAtlas。</p>">
    <actions descriptors="xworker.lang.MetaDescriptor3/@actions">
        <GroovyAction name="render" _xmeta_id_="render		batch_begin();">
            <code><![CDATA[import com.badlogic.gdx.Gdx;
batch.begin();
sprite.draw(batch);
font.draw(batch, "fps:" + Gdx.graphics.getFramesPerSecond(), 26, 65);
batch.end();]]></code>
        </GroovyAction>
    </actions>
    <Resources>
        <FileResource name="atlas" type="textureAtals" file="\data\issue_pack"></FileResource>
        <SpriteBatch name="batch" constructor="default"></SpriteBatch>
        <AtlasResource name="sprite" _xmeta_id_="sprite1" atlas="atlas" type="sprite" regionName="map"></AtlasResource>
        <FileResource name="font" type="bitmapFont" file="\data\font.fnt">
            <AssetLoaderParameters>
                <BitmapFontParameter flip="false"></BitmapFontParameter>
            </AssetLoaderParameters>
        </FileResource>
    </Resources>
</Screen>