
 
        
       
       
<?xml version="1.0" encoding="utf-8"?>
<Screen name="TideMapAssetManagerTest" descriptors="xworker.libgdx.Screen">
    <actions>
        <GroovyAction name="render">
            <code><![CDATA[import com.badlogic.gdx.Gdx;
		camera.update();
		renderer.setView(camera);
		renderer.render();
		batch.begin();
		font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20);
		batch.end();]]></code>
        </GroovyAction>
    </actions>
    <Resources>
        <OrthographicCamera name="camera" zoom="2"></OrthographicCamera>
        <BitmapFont name="font" constructor="default"></BitmapFont>
        <SpriteBatch name="batch" constructor="default"></SpriteBatch>
        <FileResource name="map" type="tiledMap" file="data\maps\tide\Map01.tide"></FileResource>
        <OrthogonalTiledMapRenderer name="renderer" constructor="map_unitScale" map="map" unitScale="0.03125"></OrthogonalTiledMapRenderer>
        <Code name="init">
            <code><![CDATA[import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.Gdx;
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera.setToOrtho(false, (float) (w / h) * 10, 10f);
camera.zoom = 2;
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
		
public class OrthoCamController extends InputAdapter {
	final OrthographicCamera camera;
	final Vector3 curr = new Vector3();
	final Vector3 last = new Vector3(-1, -1, -1);
	final Vector3 delta = new Vector3();
	public OrthoCamController (OrthographicCamera camera) {
		this.camera = camera;
	}
	@Override
	public boolean touchDragged (int x, int y, int pointer) {
		camera.unproject(curr.set(x, y, 0));
		if (!(last.x == -1 && last.y == -1 && last.z == -1)) {
			camera.unproject(delta.set(last.x, last.y, 0));
			delta.sub(curr);
			camera.position.add(delta.x, delta.y, 0);
		}
		last.set(x, y, 0);
		return false;
	}
	@Override
	public boolean touchUp (int x, int y, int pointer, int button) {
		last.set(-1, -1, -1);
		return false;
	}
}]]></code>
        </Code>
    </Resources>
</Screen>