
<?xml version="1.0" encoding="utf-8"?>
<Screen name="render" descriptors="xworker.libgdx.Screen" width="1024" height="768" red="0" green="0" blue="0" alpha="0">
<actions>
<GroovyAction name="render">
<code><![CDATA[import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
try{
def text = "accel: {" +
Gdx.input.getAccelerometerX() + "," +
Gdx.input.getAccelerometerY() + "," +
Gdx.input.getAccelerometerZ() + "}\n" +
"orientation: " + Gdx.input.getNativeOrientation() + "\n" +
"rotation: " + Gdx.input.getRotation() + "\n" +
"wh: " + Gdx.graphics.getDesktopDisplayMode() + "\n";
font.draw(batch, text, 0, 200);
//println(font);
}finally{
batch.end();
}]]></code>
</GroovyAction>
</actions>
<Resources>
<FileResource name="bitmapFontFile" type="fileHandle" file="\data\arial-32.fnt"></FileResource>
<BitmapFont name="font" constructor="fontFile_flip" flip="false" fontFile="bitmapFontFile" imageFile="bitmapFontImage"></BitmapFont>
<SpriteBatch name="batch" constructor="default"></SpriteBatch>
</Resources>
</Screen>