
<?xml version="1.0" encoding="utf-8"?>
<Screen name="ScrollPane2Test" descriptors="xworker.libgdx.Screen">
<Resources>
<FileResource name="skin" type="skin" file="data\uiskin.json"></FileResource>
<ResourceGroup name="createPane2" _xmeta_id_="pane2Group">
<FileResource name="debugTexture" type="texture" file="\data\group-debug.png"></FileResource>
</ResourceGroup>
</Resources>
<Actors>
<Image name="panelImage" constructor="texture" texture="debugTexture"></Image>
<ScrollPane name="pane2" constructor="actor_skin" actor="panelImage" skin="skin" scrollingDisabledX="false" scrollingDisabledY="true">
<EventListeners>
<InputListener>
<actions>
<GroovyAction name="touchDown">
<code><![CDATA[event.stop();
return true;]]></code>
</GroovyAction>
</actions>
</InputListener>
</EventListeners>
</ScrollPane>
<Image name="image1" constructor="texture" texture="debugTexture"></Image>
<Image name="image2" constructor="texture" texture="debugTexture"></Image>
<Image name="image3" constructor="texture" texture="debugTexture"></Image>
<Image name="image4" constructor="texture" texture="debugTexture"></Image>
<Table name="table" constructor="default" debug="true" debugCell="false" debugTable="false" debugWidget="false" defaults="false">
<ActorCell actor="image1"></ActorCell>
<NewRow></NewRow>
<ActorCell _xmeta_id_="ActorCell1" actor="image2"></ActorCell>
<NewRow _xmeta_id_="NewRow1"></NewRow>
<ActorCell _xmeta_id_="ActorCell2" actor="pane2" size="100"></ActorCell>
<NewRow _xmeta_id_="NewRow2"></NewRow>
<ActorCell _xmeta_id_="ActorCell3" actor="image3"></ActorCell>
<NewRow _xmeta_id_="NewRow3"></NewRow>
<ActorCell _xmeta_id_="ActorCell4" actor="image4"></ActorCell>
</Table>
</Actors>
<Stages>
<Stage name="stage" constructor="default">
<ScrollPane name="pane" constructor="actor_skin" actor="table" skin="skin" scrollingDisabledX="true" scrollingDisabledY="false" width="300" height="800"></ScrollPane>
</Stage>
</Stages>
<Code name="init">
<code><![CDATA[import com.badlogic.gdx.Gdx;
pane.setHeight(Gdx.graphics.getHeight());]]></code>
</Code>
</Screen>